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Open · checked less than an hour ago

Game Developer

micro1Legit · not rated yetPosted 19 days ago

Pay: $25–70/hr

Who can apply
Countries not stated in the listing
Hours
Hours vary · Freelance
Where
Remote, work from home
Job type
Coding
Openings
20 openings

At a glance: A freelance, remote coding job with micro1. It pays $25–70/hr, with hours that vary. The listing doesn't say which countries can apply.

  • Countries not stated

    The posting doesn't say which countries can apply, so check before you apply. What micro1 says in general: Recruits worldwide apart from residents of 21 countries and regions, among them China, Russia, Ukraine, Iran, Venezuela and Ethiopia; some listings accept applicants from the US, UK or Canada only

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What happens after you click Apply

  1. You leave AI Trainer HQ and go to micro1’s own site.
  2. Pick a role, apply and answer the screening questions attached to it
  3. Sit the AI interview with Zara, spoken and recorded, about 20–40 minutes
  4. Complete a technical assessment if the role has one, then a hiring-manager review
  5. Take the offer, sign your Deel contract and clear the KYC identity check

How this pay compares

This job pays more than 24% of the 205 other software engineering jobs on the board that state pay; 75% pay more.

This job
$48/hrMiddle of $25–70/hr
Median on micro1
$65/hrFrom 287 other paid jobs
Median in software engineering
$65/hrFrom 205 other paid jobs
How we compare pay

Requirements

Qualifications
  • Gameplay implementation
  • Test design
  • Game Engine expertise
  • Engine fluency
  • Game Development expertise
Languages
  • English
Equipment
  • Computer with a reliable internet connection

About this job

Role Title: Game Developer

Role Type: Contractor

Location: Remote

micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.

Scope of Work

• Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.

• Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.

• Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.

• Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.

• Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.

• Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.

• Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Preferred Qualifications

• Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.

• A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.

• Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.

• Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.

• Proven ability to identify and resolve gameplay issues through iterative playtesting.

• Strong written communication skills for drafting precise task instructions and acceptance criteria.

• Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

Listing history

First seen on our board
(9 days ago)
Posted by micro1
(19 days ago)
Last checked
Source
micro1

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