Godot Game Developer
micro1Legit · not rated yetPosted yesterday
Pay: $20–60/hr
- Who can apply
- Countries not stated in the listing
- Hours
- Hours vary · Freelance
- Where
- Remote, work from home
- Job type
- Coding
- Openings
- 50 openings
At a glance: A freelance, remote coding job with micro1. It pays $20–60/hr, with hours that vary. The listing doesn't say which countries can apply.
Countries not stated
The posting doesn't say which countries can apply, so check before you apply. What micro1 says in general: Recruits worldwide apart from residents of 21 countries and regions, among them China, Russia, Ukraine, Iran, Venezuela and Ethiopia; some listings accept applicants from the US, UK or Canada only
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What happens after you click Apply
- You leave AI Trainer HQ and go to micro1’s own site.
- Pick a role, apply and answer the screening questions attached to it
- Sit the AI interview with Zara, spoken and recorded, about 20–40 minutes
- Complete a technical assessment if the role has one, then a hiring-manager review
- Take the offer, sign your Deel contract and clear the KYC identity check
How this pay compares
This job pays more than 22% of the 208 other software engineering jobs on the board that state pay; 76% pay more.
- This job
- $40/hrMiddle of $20–60/hr
- Median on micro1
- $60/hrFrom 321 other paid jobs
- Median in software engineering
- $65/hrFrom 208 other paid jobs
Requirements
- Qualifications
- Godot engine
- Gdscript
- C#
- Gameplay systems design
- Scene management
- Asset integration
- Visual scripting
- Game debugging
- Languages
- English
- Equipment
- Computer with a reliable internet connection
About this job
Role Title: Godot Game Developer
Role Type: Contractor
Location: Remote
micro1 is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.
Scope of Work
• Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
• Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
• Provide in-depth documentation and regular written feedback on game development processes and delivered components.
• Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
• Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
• Participate in iterative development cycles, contributing insights to improve playability and engagement.
• Support the adaptation of project assets and logic to meet evolving scope requirements.
Preferred Qualifications
• Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
• A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
• Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
• Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
• Proven ability to identify and resolve gameplay issues through iterative playtesting.
• Strong written communication skills for drafting precise task instructions and acceptance criteria.
• Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
Listing history
- First seen on our board
- (today)
- Posted by micro1
- (yesterday)
- Last checked
- Source
- micro1
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