Software Engineer (Open 3D Engine)
micro1Legit · not rated yetPosted yesterday
Pay: $70–130/hr
- Who can apply
- Countries not stated in the listing
- Hours
- Hours vary · Freelance
- Where
- Remote, work from home
- Job type
- Data annotation
- Openings
- 25 openings
At a glance: A freelance, remote data annotation job with micro1. It pays $70–130/hr, with hours that vary. The listing doesn't say which countries can apply.
Countries not stated
The posting doesn't say which countries can apply, so check before you apply. What micro1 says in general: Recruits worldwide apart from residents of 21 countries and regions, among them China, Russia, Ukraine, Iran, Venezuela and Ethiopia; some listings accept applicants from the US, UK or Canada only
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What happens after you click Apply
- You leave AI Trainer HQ and go to micro1’s own site.
- Pick a role, apply and answer the screening questions attached to it
- Sit the AI interview with Zara, spoken and recorded, about 20–40 minutes
- Complete a technical assessment if the role has one, then a hiring-manager review
- Take the offer, sign your Deel contract and clear the KYC identity check
How this pay compares
This job pays more than 83% of the 220 other software engineering jobs on the board that state pay; 16% pay more.
- This job
- $100/hrMiddle of $70–130/hr
- Median on micro1
- $65/hrFrom 362 other paid jobs
- Median in software engineering
- $65/hrFrom 220 other paid jobs
Requirements
- Qualifications
- Python
- O3DE
- C++
- AWS
- Game Development
- Languages
- English
- Equipment
- Computer with a reliable internet connection
About this job
Job Title: Software Engineer (Open 3D Engine)
Job Type: Contractor
Location: Remote
Job Summary: micro1 is looking for experienced Open 3D Engine (O3DE) specialists to support an AI training project. In this role, you will use O3DE to complete real-world 3D development tasks and explain your workflows step by step. Your expertise will help improve how AI systems understand 3D environments and simulations.
Key Responsibilities:
• Create and edit 3D environments and simulations using Open 3D Engine (O3DE).
• Work with O3DE tools such as Atom Renderer, Gems, components, and Asset Processor.
• Develop and modify 3D scenes, game objects, and physics simulations.
• Use Python or C++ scripting for development and automation.
• Troubleshoot issues and improve 3D environment performance.
• Complete advanced O3DE tasks and explain workflows step by step.
• Create clear instructions and detailed prompts for 3D development tasks.
Required Skills and Qualifications:
• Strong professional experience using Open 3D Engine (O3DE).
• Hands-on experience with 3D environments, rendering, and simulations.
• Good understanding of O3DE components, assets, and development workflows.
• Experience with Python or C++ scripting.
• Access to O3DE and ability to record your screen while completing tasks.
• English proficiency at B2 level or higher.
• Ability to explain technical workflows clearly.
Preferred Qualifications:
• A portfolio of 3D development, game development, or simulation projects.
• A relevant master's degree or PhD.
• Previous Human Data experience, such as data annotation, RLHF, or AI model evaluation.
Listing history
- First seen on our board
- (today)
- Posted by micro1
- (yesterday)
- Last checked
- Source
- micro1
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