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3D Modeling & Python Specialist - Freelance AI Trainer Project

MeridialLegit · not rated yetPosted on 4 May 2026

Pay: $22/hr

Who can apply
Open worldwide
Hours
Hours vary · Freelance
Where
Remote, work from home
Job type
Data annotation

At a glance: A freelance, remote data annotation job with Meridial. It pays $22/hr, with hours that vary. People in any country can apply.

  • Ongoing · listed since 4 May 2026

    Meridial keeps this listing open to recruit all year. It is still open, but it isn’t a new opening.

What happens after you click Apply

  1. You leave AI Trainer HQ and go to Meridial’s own site.
  2. Apply to a listing
  3. Assessment
  4. Onboarding

How this pay compares

This job pays more than 5% of the 205 other software engineering jobs on the board that state pay; 95% pay more.

This job
$22/hrAs listed
Median on Meridial
$65/hrFrom 539 other paid jobs
Median in software engineering
$65/hrFrom 205 other paid jobs
How we compare pay

Requirements

Qualifications
  • Demonstrable proficiency in Blender Python scripting (bpy) and/or Three.js/JavaScript. Note: You must be able to write code to generate outputs; GUI-only modeling experience will not qualify for this project
  • Deep understanding of geometric primitives (cubes, spheres, cylinders, cones) and Boolean operations, with a focus on low-poly construction rather than high-fidelity, subdivision-heavy sculpting (e.g., ZBrush)
  • Proven experience creating collision-accurate 3D meshes from 2D reference images
  • Highly detail-oriented with the discipline to maintain trajectory logs, strictly follow file naming conventions, and self-audit work to maintain high reliability scores
  • Preferred Experience: Background in game asset creation, familiarity with screen recording/keylogging tools, or prior experience within AI/ML data annotation workflows
Languages
  • English
Equipment
  • Computer with a reliable internet connection

About this job

Project Overview

We are sourcing independent 3D Modeling and Python Specialists to provide their expertise for a specialized AI 3D asset collection project. As AI models increasingly generate and interact with 3D environments, their accuracy relies entirely on robust, expert-crafted training data. The objective of this project is to autonomously produce collision-accurate 3D meshes from 2D reference images, write procedural generation scripts, and deliver structured programmatic outputs (JSON/JS) to train AI systems on geometric construction and trajectory logic.

Project Deliverables & Scope

Operate autonomously to generate precise 3D assets and programmed outputs. Expected deliverables include:

• Procedural Geometry Generation: Writing Blender Python (bpy) scripts or Three.js/JavaScript code to procedurally generate 3D geometry using geometric primitives and Boolean operations (union, subtraction, extrusion).

• Mesh Alignment & Export: Producing collision-accurate meshes from 2D reference images (masked + RGB), capturing accurate screenshot alignments, and exporting assets to .obj, .glb, or similar formats.

• Structured Output & Trajectory Logging: Producing programmatic JSON/JS outputs representing the mesh and maintaining meticulous trajectory logs that capture sequential build actions for reproducibility.

• Quality Assurance & Workflow Adherence: Auditing all assets against strict quality checklists before submission, maintaining precise file naming conventions, and sustaining high-volume output within a structured annotation platform.

Required Expertise

To successfully fulfill the deliverables of this project, Contractors must possess a strong blend of 3D modeling fundamentals and programmatic scripting skills.

Core skillset includes:

• Demonstrable proficiency in Blender Python scripting (bpy) and/or Three.js/JavaScript. Note: You must be able to write code to generate outputs; GUI-only modeling experience will not qualify for this project.

• Deep understanding of geometric primitives (cubes, spheres, cylinders, cones) and Boolean operations, with a focus on low-poly construction rather than high-fidelity, subdivision-heavy sculpting (e.g., ZBrush).

• Proven experience creating collision-accurate 3D meshes from 2D reference images.

• Highly detail-oriented with the discipline to maintain trajectory logs, strictly follow file naming conventions, and self-audit work to maintain high reliability scores.

• Preferred Experience: Background in game asset creation, familiarity with screen recording/keylogging tools, or prior experience within AI/ML data annotation workflows.

We offer a fixed pay rate of $22 per hour. As a contractor you’ll supply a secure computer and high‑speed internet; company‑sponsored benefits such as health insurance and PTO do not apply.

Engagement Type: Freelance / Independent Contractor

Workplace Type: Remote

Listing history

First seen on our board
(9 days ago)
Posted by Meridial
Last checked
Source
Greenhouse

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